Collect heroes. Send them into the dungeon. They break blocks for $HUNT while you play.

Buy on pump.fun. Works with MetaMask, Phantom, Solflare and Backpack.
Connect your wallet in the game and deposit. Your wallet only asks you to approve.
25,000 $HUNT per hero. Each rolls a rarity, stats and perks.
Up to 15 heroes hunt at once. Claim to your wallet from 100,000 $HUNT.
Rewards only accrue while the game is open. Energy keeps recovering for up to 12 hours while you are away, and your heroes go back to work when you return.
Rarer heroes hit harder, reach further, carry more perks and break blocks faster. The odds are the same for everyone, and they are published.
Five gear slots per hero. Fuse four heroes into a higher rarity, up to Epic. "Equip all" puts your best gear on your best heroes.
Sell heroes and items to other players for $HUNT. Minimum prices per rarity stop dumping.
Five dummies, from the Exercise Dummy to the Ferumbras Dummy (only 20 exist). Heroes training in a dummy recover energy much faster than resting.
Sends tired heroes to rest, brings them back at full energy and keeps your rarest heroes hunting.
Puts your strongest tired hero into the dummy, releases it at 100% to hunt and rotates through your whole roster.
Rewards come only from what players spend. There is no team allocation, no presale and no pre-mined reward reserve.
The first 10 wallets that buy a hero get a second one free. Spots left are shown live in the game lobby.
Plus: every player gets an invite link. For every 15 heroes your friends buy, you get a free hero.
Hunting, rarities, gear, fusion, dummies, staking.
$HUNT deposits and claims, market, invites, automation.
Own domain, always-on server, public pool dashboard, first burn batches.
Leaderboards, seasonal events, creator program.
Heroes and items as NFTs in your own wallet.
The treasury holds every player deposit and the reward pool. Anyone can check its balance on-chain.